﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace AnimacaoBoneca
{
    class Nicole:Animacao
    {
         public Nicole(Vector2 PosicaoTela,
        int Altura, int largura,
        Texture2D textura,
        Rectangle dimensoesQuadro)
             
         :base (PosicaoTela,Altura, largura,  textura, dimensoesQuadro )             
        {
            
        }

         public override void DesenhoTela1(SpriteBatch spriteBatch)
         {
             spriteBatch.Draw(textura, new Rectangle(0, 0, 250, 300), new Rectangle(0, 0, 250, 300), Color.White);
         }

         public override void DesenhoTela2(SpriteBatch spriteBatch)
         {
             spriteBatch.Draw(textura, new Rectangle(0, 0, 250, 300), new Rectangle(250, 0, 250, 300), Color.White);
         }

         public override void DesenhoTela3(SpriteBatch spriteBatch)
         {
             spriteBatch.Draw(textura, new Rectangle(0, 0, 250, 300), new Rectangle(500, 0, 250, 300), Color.White);
         }

         public override void DesenhoTela4(SpriteBatch spriteBatch)
         {
             spriteBatch.Draw(textura, new Rectangle(0, 0, 250, 300), new Rectangle(750, 0, 250, 300), Color.White);
         }

        
    }
}
